Abstract
A renderer is much like a camera in that it turns a three-dimensional scene into a two-dimensional image. Just as a real camera has many controls that affect exactly how the image should be recorded, so the renderer can record the same scene in a range of different ways. In this section we will examine some of the options available for controlling the final image.
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© 2003 Springer-Verlag London
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Stephenson, I. (2003). Camera Set-Up. In: Essential RenderMan® fast . Essential Series. Springer, London. https://doi.org/10.1007/978-1-4471-3800-6_10
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DOI: https://doi.org/10.1007/978-1-4471-3800-6_10
Publisher Name: Springer, London
Print ISBN: 978-1-85233-608-0
Online ISBN: 978-1-4471-3800-6
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