Abstract
What does it look like “behind the scenes” of an interactive virtual environment? What technical functionalities are required to support the simulation of a virtual world, populated by computer-controlled characters which interact with each other, and even interact with user-controlled characters? How can we design a system that gives the user the feeling that he or she is influencing a virtual world, has some control over what happens, and has possibilities for creating his or her own experiences?
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Madsen, C.B. (2004). Supporting Interactive Dramaturgy in a Virtual Environment for Small Children. In: Andersen, P., Qvortrup, L. (eds) Virtual Applications. Springer, London. https://doi.org/10.1007/978-1-4471-3746-7_5
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DOI: https://doi.org/10.1007/978-1-4471-3746-7_5
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