Abstract
The present volume differs from the earlier volumes in this series about virtual inhabited 3D worlds in two respects: as the title says, it is focused on applications (trains, ships, toys, urban planning, brain surgery, design and production, and educational material); but it also took an unexpected turn, partly because half of the chapters are about augmented reality and partly because the concept of a habitat, originally proposed by Daniel May, turned out to be useful in a number of chapters.
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References
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Madsen, K. H. (ed.) (2002) Production Methods: Behind the Scenes of Virtual Inhabited 3D Worlds. London: Springer-Verlag.
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© 2004 Springer-Verlag London
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Andersen, P.B., Qvortrup, L. (2004). Introduction. In: Andersen, P., Qvortrup, L. (eds) Virtual Applications. Springer, London. https://doi.org/10.1007/978-1-4471-3746-7_1
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DOI: https://doi.org/10.1007/978-1-4471-3746-7_1
Publisher Name: Springer, London
Print ISBN: 978-1-84996-891-1
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