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Abstract

The present volume differs from the earlier volumes in this series about virtual inhabited 3D worlds in two respects: as the title says, it is focused on applications (trains, ships, toys, urban planning, brain surgery, design and production, and educational material); but it also took an unexpected turn, partly because half of the chapters are about augmented reality and partly because the concept of a habitat, originally proposed by Daniel May, turned out to be useful in a number of chapters.

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References

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© 2004 Springer-Verlag London

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Andersen, P.B., Qvortrup, L. (2004). Introduction. In: Andersen, P., Qvortrup, L. (eds) Virtual Applications. Springer, London. https://doi.org/10.1007/978-1-4471-3746-7_1

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  • DOI: https://doi.org/10.1007/978-1-4471-3746-7_1

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-84996-891-1

  • Online ISBN: 978-1-4471-3746-7

  • eBook Packages: Springer Book Archive

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