Abstract
In the study of interactive multimedia systems we are obviously dealing with temporal series or structures of events. It seems natural to make a distinction between two kinds of series of events which are relevant for the study of interactive multimedia systems. Firstly, the user’s interaction with the system itself constitutes a series of events, some of which are counted as past, others as present and still others as future, possible or even counterfactual. This discourse structure is relevant for any use of interactive multimedia systems. Secondly, the system may itself, prior to any use of it, presuppose a narrative, i.e. a structure of events, which the user comes to learn during his or her interaction with the system. Many multimedia systems presuppose such event structures, although they may be absent or not very interesting in other cases, for example in some strictly dictionary systems. The relations between the discourse structures and the event structures have been studied in some detail in Andersen and Øhrstrøm (1994).
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
References
Andersen, P. and Øhrstrøm, P. (1994) Hyperzeit, Zeitschrift für Semiotik 16 (1–2): 51–68.
Borges, J. L. (1962) Ficciones. New York: Grove Press.
Copeland, J. (ed.) (1995) Logic and Reality: Essays in Pure and Applied Logic in Memory of Arthur Prior. Oxford: Oxford University Press.
Holm, S., Ohrstrom, P., Rossel, P. and Pedersen, S.A. (2000) Cognitive studies of ethical reasoning based on the KARDIO-simulator. In Mathematical Modelling in Medicine, IOS Press, pp. 217–227.
Holm, S., Ohrstrom, P. and Donner, C. (1999) KARDIO - A simulation of a cardiac care unit intended for the study of the ethical components of medical decision-making. In Proceedings of the 12th Interna-tional Florida AI Research Society Conference,Orlando, FL. Menlo Park, CA: AAAI Press.
McCall, S. (1976) Objective time flow. Philosophy of Science 43: 337–362.
McTaggart, J. M. E. (1927) The Nature of Existence, ii. Cambridge: Cambridge University Press.
Mellor, D. H. (1981) Real Time. Cambridge: Cambridge University Press.
Ohrstrom, P. (1996) Existential graphs and tense logic. In Conceptual Structures: Knowledge Representa-tion as Interlingua (eds. P. Eklund, G. Ellis and G. Mann ). Berlin: Springer-Verlag, pp. 203–217
Ohrstrom, P. and Hasle, P. (1995) Temporal Logic. From Ancient Ideas to Artificial Intelligence. Boston: Kluwer Academic.
Ohtsura, K. and Brewer, W. F. (1992) Discourse Organization in the Comprehension of Temporal Order in Narrative Texts. Discourse Processes 15: 317–336.
Prior, A. N. (1957) Time and Modality. Oxford: Oxford University Press.
Prior, A. N. (1967) Past, Present and Future. Oxford: Clarendon Press.
Prior, A. N. (1972) The notion of the present. In The Study of Time, Vol. I (eds. J. T. Fraser, F. C. Haber and G. H. Müller ). Berlin: Springer-Verlag, pp. 320–323.
Prior, A. N. (1995) Some free thinking about time, Box 7, Bodleian Library, Oxford. In Logic and Reality: Essays in Pure and Applied Logic in Memory of Arthur Prior (ed. J. Copeland ). Oxford: Oxford University Press, pp. 47–51.
Prior, A. N. and Fine, K. (1977) Worlds, Times and Selves. London: Duckworth.
Rescher, N. (1968) Truth and necessity in temporal perspective. In The Philosophy of Time (ed. R. Gale ), London: Macmillan, pp. 183–220.
Rescher, N. and Urquhart, A. (1971) Temporal Logic. Berlin: Springer-Verlag.
Ryan, M.-L. (1991) Possible Worlds, Artificial Intelligence, and Narrative Theory. Bloomington & Indianapolis, IN: Indiana University Press.
Ryan, M.-L. (1998) Cyberage Narratology. Computers, Metaphor and Narrative (unpublished)
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2001 Springer-Verlag London
About this chapter
Cite this chapter
Øhrstrøm, P. (2001). Temporal Logic as a Tool for the Description of the Narrativity of Interactive Multimedia Systems. In: Qvortrup, L. (eds) Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds. Springer, London. https://doi.org/10.1007/978-1-4471-3698-9_19
Download citation
DOI: https://doi.org/10.1007/978-1-4471-3698-9_19
Publisher Name: Springer, London
Print ISBN: 978-1-84996-863-8
Online ISBN: 978-1-4471-3698-9
eBook Packages: Springer Book Archive