Virtual Humans’ Behaviour: Individuals, Groups, and Crowds

  • Daniel Thalmann
  • Soraia Raupp Musse
  • Marcelo Kallmann


In this chapter, we first try to identify which mechanisms should be simulated in order to implement truly virtual humans or actors. We start from a structure linking perception, emotion, behavior, and action. Then we emphasize the central concept of autonomy and introduce the concept of Levels of Autonomy. Finally, we propose a new abstraction for specification of behaviours in complex virtual environment simulations involving human agents, groups of agents, and interactive objects endowed with different levels of autonomy.


Virtual Environment Autonomous Agent Computer Animation Smart Object Interactive Object 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag London 2000

Authors and Affiliations

  • Daniel Thalmann
  • Soraia Raupp Musse
  • Marcelo Kallmann

There are no affiliations available

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