CATS: A Multimedia Tool for Scenographic Simulation in Theatre and TV
- 126 Downloads
The pre-production phase of a theatre play or a TV program is a time-consuming task. The number of professionals involved in the design of the scenography and choreography of a play implies collaborative work. The work of each technician is essentially handcraft due to the lack of computer tools that offer integrated multimedia capabilities sufficient for presenting the scenographic and choreographic elements involved in a play.
In this chapter we describe a multimedia tool, CATS, for the design and presentation of a virtual mise en scène of a play or a TV show. We will focus the discussion on the real-time graphics module. This tool is the result of an Esprit project and its design and implementation has involved technicians in several European universities as well as people from theatre and TV.
The result is a tool to be used as a medium for discussing ideas among different artist and professionals (directors, actors, lighting technicians, choreographers, musicians etc.) and getting an accurate vision of the whole play or TV production in the pre-production phase. In addition, it can also be used as a virtual simulation for presentation purposes.
Our tool has been developed to run on low-cost platforms (PCs) using Microsoft Windows NTTM.
The main challenge of CATS has been the combination of different time-consuming processes in a low-cost platform. Asa result, our module is able to produce a 10–15 Hz frame rate ofa medium-complex 3D lighted scene (5000 polygons) of sufficient quality inside a multimedia environment (with 2D actors moving in the 3D scene with dialogue and sound effects).
KeywordsTime Line Graphic Module Synchronization Module Scene Graph Multimedia Tool
Unable to display preview. Download preview PDF.
- Information available viahttp://www.gertstein.org/.Google Scholar
- Payne, D.R. Computer Scenographics. Southern Illinois University Press, 1994.Google Scholar
- Unruh, D. Virtual reality in theatre: new questions about time and space. Theatre Design & Technology, Winter 1996, pp. 44–47.Google Scholar
- Bates, J. The Nature of Characters in Interactive Worlds and the Oz Project. Tech. Report School of Computer Science, Carnegie Mellon University, Pittsburgh, 1992.Google Scholar
- Hall, R. and Forsyth, D. Interactive 3D Graphics in Windows. Springer-Verlag, 1995.Google Scholar
- Rolf, J. and Heiman, J. Iris Performer: A high Performance multiprocessing toolkit for Real-Time 3D Graphics. SIGGRAPH’96 Course Notes #33, New Orleans, Lousiana, 4–9 August 1996.Google Scholar
- Landay, J.A. and Myers, B.A. Interactive Sketching for Early Stages of User Interface Design. Proceedings of CHI’95, May 1995, pp. 29–37.Google Scholar
- Zeleznik, R., Herndon, K. and Hughes, J. SKETCH: an interface for sketching 3D scenes. Proceedings of SIGGRAPH’96, 4–9 August 1996, pp. 163–169.Google Scholar
- Foley, J.D., van Dam, A., Feiner, S. and Hughes, J. Computer Graphics. Principles and Practice, 2nd edn, pp. 868–871. Addison-Wesley, 1991.Google Scholar
- Preston, M. and Hewitt, T. Integrating computer animation and multimedia. Proceedings of Eurographics’96, Poitiers, France, 26–30 August 1996.Google Scholar
- Symbolics Inc. S-Dynamics. Symbolics, Inc. Cambridge, MA, 1985.Google Scholar