Artificial Garments for Synthetic Humans in Global Retailing
This chapter puts forward the concept of global retailing or remote shopping, and describes and discusses new interdisciplinary technologies which have been developed and integrated in the fashion, textiles and apparel industries. The concept of global retailing will enable customers to see themselves performing “Virtual Wearer Trials” of garments and manufacturing companies to trade without having to sell to retailing shops. The contribution of a physically based drape cloth model with collision detection able to animate garments on fully skinned virtual humans is discussed. The model is based on cloth mechanics so that it can produce realistic animations of any draped cloth. The mechanical properties as well as the performance and sewing optimization predictions are generated in an online information service system called Cybertex. Personal data details such as shape and body measurement can be measured by the use of body scanners or simulated using geometry. Consequently, three systems are integrated together: cloth simulation, human body measurement and reconstruction, and a network of technical and trade data. The three systems are connected via an interactive visualization network.
KeywordsRubber Dispatch Vince
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