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3D Fashion Design and the Virtual Catwalk

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Abstract

More than the development of a simple technique or algorithm solving a precise problem, cloth simulation and garment animation require a collection of new advances in many different areas, such as mechanical simulation, collision detection, geometric modeling, and user interfaces. This chapter summarizes the state-of-art technologies available, and which are all needed for developing the realistic and efficient simulation of complex garments. Final design and catwalk examples are provided to illustrate the new advances.

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© 2000 Springer-Verlag London

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Volino, P., Thalmann, N.M. (2000). 3D Fashion Design and the Virtual Catwalk. In: Vince, J.A., Earnshaw, R. (eds) Digital Media: The Future. Springer, London. https://doi.org/10.1007/978-1-4471-3646-0_12

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  • DOI: https://doi.org/10.1007/978-1-4471-3646-0_12

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-84996-857-7

  • Online ISBN: 978-1-4471-3646-0

  • eBook Packages: Springer Book Archive

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