Abstract
In this chapter, we consider how to construct an object oriented graphical application. Many people use languages such as C++ to develop the graphical user interface (GUI) of their system, but then resort to C for the remainder of the system. However, in many cases these people do not construct the GUI in an object oriented manner. They use the facilities available, but tend to pack everything together. In this chapter, we attempt to consider how a GUI can be constructed using a tried and tested object oriented approach.
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© 1998 Springer-Verlag London Limited
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Hunt, J. (1998). A GUI Case Study. In: Java and Object Orientation: An Introduction. Applied Computing. Springer, London. https://doi.org/10.1007/978-1-4471-3380-3_21
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DOI: https://doi.org/10.1007/978-1-4471-3380-3_21
Publisher Name: Springer, London
Print ISBN: 978-3-540-76201-0
Online ISBN: 978-1-4471-3380-3
eBook Packages: Springer Book Archive