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Abstract

The aim of this chapter is to provide a summary of what has been covered and help put some of the material into context. In particular:

  • program development and software engineering;

  • programming style — programs should be easy to read;

  • programming style — programs should behave well;

  • data structures;

  • algorithms

  • recursion and when not to use it;

  • structured programming and the GOTO statement;

  • efficiency, the space time trade off;

  • simple debugging guidelines;

  • numerical software sources;

‘The time has come,’ the Walrus said, To talk of many things: of shoes-and ships-and sealing waxof cabbages — and kingsAnd why the sea is boiling hotAnd whether pigs have wings.’

Lewis Carroll, Through the Looking Glass, and What Alice Found There.

Experience is a dear teacher, but fools will learn at no other.

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Bibliography

Software Engineering

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Fun

  • Martin Gardner, Lewis Carroll: The Annotated Alice, Penguin.

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© 1995 Springer-Verlag London Limited

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Chivers, I.D., Sleightholme, J. (1995). Miscellanea. In: Introducing Fortran 90. Springer, London. https://doi.org/10.1007/978-1-4471-3031-4_28

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  • DOI: https://doi.org/10.1007/978-1-4471-3031-4_28

  • Publisher Name: Springer, London

  • Print ISBN: 978-3-540-19940-3

  • Online ISBN: 978-1-4471-3031-4

  • eBook Packages: Springer Book Archive

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