Abstract
The goal of this chapter is to provide a high-level overview of fifteen years of augmented reality research that was sponsored by the U.S. Office of Naval Research (ONR). The research was conducted at Columbia University and the U.S. Naval Research Laboratory (NRL) between 1991 and 2005 and supported in the later years by a number of university and industrial research laboratories. It laid the groundwork for the development of many commercial mobile augmented reality (AR) applications that are currently available for smartphones. Furthermore, it has helped shape a number of ongoing research activities in mobile AR.
oCurrent affiliation; research performed at the Naval Research Laboratory.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsReferences
Bell, B., Feiner, S., & Höllerer, T. (2001). View management for virtual and augmented reality. In ACM symposium on user interface software and technology (pp. 101–110).
Bell, B., Feiner, S., & Höllerer, T. (2002). Information at a glance. IEEE Computer Graphics & Applications, 22(4), 6–9.
Benko, H., & Feiner, S. (2007). Balloon selection: A multi-finger technique for accurate low-fatigue 3D selections. In IEEE symposium on 3D user interfaces (pp. 79–86).
Feiner, S., & Shamash, A. (1991). Hybrid user interfaces: Breding virtually bigger interfaces for physically smaller computers. In ACM symposium on user interface software and technology (pp. 9–17).
Feiner, S., & Seligmann, D. (1992). Cutaways and ghosting: Satisfying visibility constraints in dynamic 3D illustrations. The Visual Computer, 8(5–6), 292–302.
Feiner, S., MacIntyre, B., & Seligmann, D. (1992). Annotating the real work with knowledge-based graphics on a see-through head-mounted display. In Graphics interface ’92 (pp. 78–85).
Feiner, S., MacIntyre, B., & Seligmann, D. (1993). Knowledge-based augmented reality. Communications of the ACM, 36(7), 52–62.
Feiner, S., MacIntyre, B., Höllerer, T., & Webster, T. (1997). A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment. In International symposium on wearable computers (pp. 74–81).
Feiner, S., Bell, B., Gagas, E., Güven, S., Hallaway, D., Höllerer, T., Lok, S., Tinna, N., Yamamoto, R., Julier, S., Baillot, Y., Brown, D., Lanzagorta, M., Butz, A., Foxlin, E., Harrington, M., Naimark, L., & Wormell, D. (2001). Mobile augmented reality systems. In 28th international conference on computer graphics and interactive techniques (SIGGRAPH 2001). Conference abstracts and applications (p. 129).
Gabbard, J. L., Swan II, J. E., Hix, D., Lanzagorta, M., MA, Livingston, Brown, D., & Julier, S. J. (2002). Usability engineering: domain analysis activities for augmented reality systems. In SPIE: Vol. 4660. Stereoscopic displays and virtual reality systems IX (pp. 445–457).
Gabbard, J. L., Swan II, J. E., Hix, D., Si-Jung, K., & Fitch, G. (2007). Active text drawing styles for outdoor augmented reality: A user-based study and design implications. In IEEE virtual reality (pp. 35–42).
Güven, S., & Feiner, S. (2004). A hypermedia authoring tool for augmented and virtual reality. The New Review of Hypermedia and Multimedia 9, 89–116.
Henderson, S., & Feiner, S. (2010). Opportunistic tangible user interfaces for augmented reality. IEEE Transactions on Visualization and Computer Graphics, 16(1), 4–16.
Henderson, S., & Feiner, S. (2011). Exploring the benefits of augmented reality documentation for maintenance and repair. IEEE Transactions on Visualization and Computer Graphics, 17(10), 1355–1368.
Hix, D., Gabbard, J. L., Swan II, J. E., Livingston, M. A., Höllerer, T., Julier, S. J., Baillot, Y., & Brown, D. (2004). A cost-effective usability evaluation progression for novel interactive systems. In Hawaii international conference on system sciences (HICSS-37).
Höllerer, T., Feiner, S., & Pavlik, J. (1999). Situated documentaries: embedding multimedia presentations in the real world. In International symposium on wearable computers (pp. 79–86).
Höllerer, T., Feiner, S., Hallaway, D., Bell, B., Lanzagorta, M., Brown, D., Julier, S., Baillot, Y., & Rosenblum, L. (2001). User interface management techniques for collaborative mobile augmented reality. Computers and Graphics, 25(5), 799–810.
Ioannidis, J., Duchamp, D., & Maguire, G. Q. Jr (1991). IP-based protocols for mobile internetworking. In ACM SIGCOMM (pp. 235–245).
Jones, J. A., Swan II, J. E., Singh, G., Kolstad, E., & Ellis, S. R. (2008). The effects of virtual reality, augmented reality, and motion parallax on egocentric depth perception. In Symposium on applied perception in graphics and visualization (pp. 9–14).
Julier, S., Feiner, S., & Rosenblum, L. (1999). Augmented reality as an example of a demanding human-centered system. In First EC/NSF advanced research workshop.
Julier, S., Lanzagorta, M., Baillot, Y., Rosenblum, L., Feiner, S., Höllerer, T., & Sestito, S. (2000a). Information filtering for mobile augmented reality. In IEEE international symposium on augmented reality (pp. 3–11).
Julier, S., Baillot, Y., Lanzagorta, M., Brown, D., & Rosenblum, L. (2000b). BARS: Battlefield augmented reality system. In NATO symposium on information processing techniques for military systems (pp. 9–11).
Julier, S., Baillot, Y., Lanzagorta, M., Rosenblum, L. J., & Brown, D. (2001). Urban terrain modelling for augmented reality applications. In 3D synthetic environment reconstruction (Chap. 6, pp. 119–136). Dordrecht: Kluwer Academic Press.
Livingston, M. A., Rosenblum, L. J., Julier, S. J., Brown, D. G., Baillot, Y., Swan II, J. E., Gabbard, J. L., & Hix, D. (2002). An augmented reality system for military operations in urban terrain. In Interservice/industry training, simulation, and education conference (p. 89).
Livingston, M. A., Swan II, J. E., Gabbard, J. L., Höllerer, T. H., Hix, D., Julier, S. J., Baillot, Y., & Brown, D. G. (2003). Resolving multiple occluded layers in augmented reality. In 2nd international symposium on mixed and augmented reality (pp. 56–65).
Livingston, M. A., Zanbaka, C., Swan II, J. E., & Smallman, S. (2005). Objective measures for the effectiveness of augmented reality. In Proceedings of IEEE virtual reality (poster session), Bonn, Germany (pp. 287–288).
Livingston, M. A., Lederer, A., Ellis, S. R., White, S. M., & Feiner, S. K. (2006). Vertical vergence calibration for augmented reality displays. In IEEE virtual reality (Poster Session).
Livingston, M. A., Ai, Z., Swan II, J. E., & Smallman, H. S. (2009). Indoor vs. outdoor depth perception for mobile augmented reality. In IEEE virtual reality (pp. 55–61).
Livingston, M. A., Karsch, K., Ai, Z., & Gibson, G. O. (2011). User interface design for military AR applications. Virtual Reality, 15, 175–184.
Loomis, J. M., Klatzky, R. L., Golledge, R. G., Cicinelli, J. G., Pellegrino, J. W., & Fry, P. A. (1993). Nonvisual navigation by blind and sighted: Assessment of path integration ability. Journal of Experimental Psychology, General, 122(1), 73–91.
MacIntyre, B. M., & Feiner, S. (1996). Future multimedia user interfaces. Multimedia Systems, 4(5), 250–268.
MacIntyre, B., Coelho, E. M., & Julier, S. J. (2002). Estimating and adapting to registration errors in augmented reality systems. In IEEE virtual reality (pp. 73–80).
Rosenblum, L., Durbin, J., Doyle, R., & Tate, D. (1997). Situational awareness using the VR responsive workbench. IEEE Computer Graphics and Applications, 17(4), 12–13.
Rosenberg, R., Lanzagorta, M., Kuo, E., King, R., & Rosenblum, L. (2000). Immersive scientific visualization. In NRL review (pp. 137–139).
Seligmann, D., & Feiner, S. (1989). Specifying composite illustrations with communicative goals. In ACM symposium on user interface software and technology (pp. 1–9).
Seligmann, D., & Feiner, S. (1991). Automated generation of intent-based 3D illustrations. Computer Graphics, 25(4), 123–132.
Singh, G., Swan II, J. E., Jones, J. A., & Ellis, S. R. (2010). Depth judgment measures and occluding surfaces in near-field augmented reality. In Symposium on applied perception in graphics and visualization (pp. 149–156).
Sukan, M., & Feiner, S. (2010). SnapAR: Storing snapshots for quick viewpoint switching in hand-held augmented reality. In IEEE international symposium on mixed and augmented reality (pp. 273–274).
Swan II, J. E., Livingston, M. A., Smallman, H. S., Brown, D. G., Baillot, Y., Gabbard, J. L., & Hix, D. (2006). A perceptual matching technique for depth judgments in optical, see-through augmented reality. In IEEE virtual reality (pp. 19–26).
Swan II, J. E., Jones, J. A., Kolstad, E., Livingston, M. A., & Smallman, H. S. (2007). Egocentric depth judgments in optical, see-through augmented reality. IEEE Transactions on Visualization and Computer Graphics, 13(3), 429–442.
Watsen, K., & Zyda, M. (1998). Bamboo—a portable system for dynamically extensible, networked, real-time, virtual environments. In Virtual reality annual international symposium (pp. 252–259).
White, S., & Feiner, S. (2009). SiteLens: Situated visualization techniques for urban site visits. In ACM SIGCHI conference on-human factors in computing systems (pp. 1117–1120).
Acknowledgements
The authors wish to thank Yohan Baillot, Reinhold Behringer, Blaine Bell, Dennis Brown, Aaron Bryden, Enylton Coelho, Elliot Cooper-Balis, Deborah Hix, Joseph Gabbard, Brian Goldiez, Tobias Höllerer, Bryan Hurley, Marco Lanzagorta, Dennis Lin, Blair MacIntyre, Douglas Maxwell, Ulrich Neumann, Gregory Schmidt, Erik Tomlin, Ross Whitaker, Suya You, and Catherine Zanbaka. We appreciate the support we had over this extended time period from ONR. In particular, we thank Andre van Tilborg, Wen Masters, Paul Quinn, and Ralph Wachter. We also thank Randy Shumaker and John McLean for their support for the NRL portion of the research. Opinions expressed in this article are those of the authors and do not represent official positions of the Naval Research Laboratory, the National Science Foundation, or any other institution.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2012 Springer-Verlag London Limited (outside the USA)
About this chapter
Cite this chapter
Rosenblum, L.J., Feiner, S.K., Julier, S.J., Swan, J.E., Livingston, M.A. (2012). The Development of Mobile Augmented Reality. In: Dill, J., Earnshaw, R., Kasik, D., Vince, J., Wong, P. (eds) Expanding the Frontiers of Visual Analytics and Visualization. Springer, London. https://doi.org/10.1007/978-1-4471-2804-5_24
Download citation
DOI: https://doi.org/10.1007/978-1-4471-2804-5_24
Publisher Name: Springer, London
Print ISBN: 978-1-4471-2803-8
Online ISBN: 978-1-4471-2804-5
eBook Packages: Computer ScienceComputer Science (R0)