Special Effects and Virtual Reality

  • Frank Klawonn
Part of the Undergraduate Topics in Computer Science book series (UTICS)

Abstract

This Chapter is devoted to selected special effects in computer graphics like fog, particle systems or dynamic surfaces. It also introduces advanced techniques like interaction or collision detection as well as stereoscopic viewing, which is needed for virtual reality applications. Java 3D examples are provided to demonstrate the concepts.

Keywords

Dust Attenuation Coherence Hull Smoke 

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Copyright information

© Springer-Verlag London Limited 2012

Authors and Affiliations

  • Frank Klawonn
    • 1
  1. 1.Department of Computer ScienceOstfalia University of Applied SciencesWolfenbüttelGermany

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