Abstract
This paper addresses the problem of encoding and decoding of texture in 2-D and 3-D image patches. In particular, we address the coding of video objects that may have arbitrary shape or topology. Any such video object can be represented using a triangular mesh. A method for coding triangular mesh elements in 2-D or 3-D space using B-spline wavelet filter banks is developed here. Examples are given using face image data.
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© 1998 Springer-Verlag London Limited
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Koivunen, V., Sepponen, M. (1998). Texture Map Coding for Arbitrarily Shaped 2-D and 3-D Video Objects. In: Marshall, S., Harvey, N.R., Shah, D. (eds) Noblesse Workshop on Non-Linear Model Based Image Analysis. Springer, London. https://doi.org/10.1007/978-1-4471-1597-7_15
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DOI: https://doi.org/10.1007/978-1-4471-1597-7_15
Publisher Name: Springer, London
Print ISBN: 978-3-540-76258-4
Online ISBN: 978-1-4471-1597-7
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