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Texture Map Coding for Arbitrarily Shaped 2-D and 3-D Video Objects

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Abstract

This paper addresses the problem of encoding and decoding of texture in 2-D and 3-D image patches. In particular, we address the coding of video objects that may have arbitrary shape or topology. Any such video object can be represented using a triangular mesh. A method for coding triangular mesh elements in 2-D or 3-D space using B-spline wavelet filter banks is developed here. Examples are given using face image data.

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© 1998 Springer-Verlag London Limited

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Koivunen, V., Sepponen, M. (1998). Texture Map Coding for Arbitrarily Shaped 2-D and 3-D Video Objects. In: Marshall, S., Harvey, N.R., Shah, D. (eds) Noblesse Workshop on Non-Linear Model Based Image Analysis. Springer, London. https://doi.org/10.1007/978-1-4471-1597-7_15

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  • DOI: https://doi.org/10.1007/978-1-4471-1597-7_15

  • Publisher Name: Springer, London

  • Print ISBN: 978-3-540-76258-4

  • Online ISBN: 978-1-4471-1597-7

  • eBook Packages: Springer Book Archive

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