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Wire-Frame Graphics

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Graphics Programming in C++
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Abstract

The last chapter showed how the graphics facilities provided by Windows 98 can be applied to generate 2D bitmap graphics — this chapter continues the exploration of new graphical algorithms by creating wire-frame images of 3D objects. Indeed this is the first step in producing a graphical representation of an entire virtual world — the remaining chapters in the book continue to develop this idea. The key topics covered here include:

  • polygon representation of 3D objects

  • the OBJECT and POLYGON classes

  • capturing a 3D image with a SCENE object

  • line-drawing and line-clipping algorithms

  • managing a virtual world with a WORLD object

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© 1998 Springer-Verlag London Limited

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Welmsley, M. (1998). Wire-Frame Graphics. In: Graphics Programming in C++. Springer, London. https://doi.org/10.1007/978-1-4471-0905-1_8

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  • DOI: https://doi.org/10.1007/978-1-4471-0905-1_8

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-1231-0

  • Online ISBN: 978-1-4471-0905-1

  • eBook Packages: Springer Book Archive

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