Abstract
The last chapter showed how the graphics facilities provided by Windows 98 can be applied to generate 2D bitmap graphics — this chapter continues the exploration of new graphical algorithms by creating wire-frame images of 3D objects. Indeed this is the first step in producing a graphical representation of an entire virtual world — the remaining chapters in the book continue to develop this idea. The key topics covered here include:
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polygon representation of 3D objects
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the OBJECT and POLYGON classes
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capturing a 3D image with a SCENE object
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line-drawing and line-clipping algorithms
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managing a virtual world with a WORLD object
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© 1998 Springer-Verlag London Limited
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Welmsley, M. (1998). Wire-Frame Graphics. In: Graphics Programming in C++. Springer, London. https://doi.org/10.1007/978-1-4471-0905-1_8
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DOI: https://doi.org/10.1007/978-1-4471-0905-1_8
Publisher Name: Springer, London
Print ISBN: 978-1-4471-1231-0
Online ISBN: 978-1-4471-0905-1
eBook Packages: Springer Book Archive