Abstract
The previous chapter introduced the Windows 98 Graphics Device Interface — to exploit the graphics capabilities of the GDI more fully a good knowledge of bitmaps is required. A bitmap represents a graphical image — the structure and colour information for the image are encoded by the bitmap as a collection of bits. Bitmaps are fundamental to practically all the graphical techniques presented throughout the remainder of this book (whether they involve the animation of simple bitmapped graphics or the construction of a complex 3D scene). The essential bitmap topics include:
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image bits and colour tables
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Windows 98 bitmap resources
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device dependent and device independent bitmaps
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the DIB class
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the.BMP bitmap file format
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© 1998 Springer-Verlag London Limited
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Welmsley, M. (1998). Bitmaps. In: Graphics Programming in C++. Springer, London. https://doi.org/10.1007/978-1-4471-0905-1_5
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DOI: https://doi.org/10.1007/978-1-4471-0905-1_5
Publisher Name: Springer, London
Print ISBN: 978-1-4471-1231-0
Online ISBN: 978-1-4471-0905-1
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