Abstract
Shading and texture effects can add extra realism to the computer generated image of a virtual world — shading is applied to modify the basic colour of a polygon whilst texturing can add a more complicated pattern such as a brick-wall design. The underlying concepts involved are not difficult to grasp but an efficient implementation can introduce a fair degree of complexity — this chapter breaks up the process of designing a shading or texturing algorithm into a sequence of easy steps. The following topics are included:
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interaction of lights and surfaces
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common shading models
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theory and practice of texture mapping
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gloom factors and depth perception
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higher-order difference equations
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© 1998 Springer-Verlag London Limited
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Welmsley, M. (1998). Colour Shading and Textures. In: Graphics Programming in C++. Springer, London. https://doi.org/10.1007/978-1-4471-0905-1_14
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DOI: https://doi.org/10.1007/978-1-4471-0905-1_14
Publisher Name: Springer, London
Print ISBN: 978-1-4471-1231-0
Online ISBN: 978-1-4471-0905-1
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