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Constructing an Object-Oriented System

  • John Hunt
Part of the Practitioner Series book series (PRACT.SER.)

Abstract

This chapter takes you through the design of a simple object-oriented system without considering implementation issues or the details of any particular language. Instead, this chapter illustrates how to use object orientation concepts to construct a software system. We first describe the application and then consider where to start looking for objects, what the objects should do and how they should do it. We conclude by discussing issues such as class inheritance, and answer questions such as “where is the structure of the program?”.

Keywords

Data Item Water Bottle Relay Status Instance Variable Switch Setting 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Further Reading

  1. Rumbaugh, J. et al. (1991). Object-oriented modeling and design. Prentice Hall, Englewood Cliffs, NJ.Google Scholar
  2. Wirfs-Brock, R., Wilkerson, B. and Wiener, L. (1990). Designing Object Oriented Software.Prentice Hall, Englewood Cliffs, NJ.Google Scholar
  3. Yourdon, E. (1994). Object-Oriented Systems Design. Prentice Hall, Englewood Cliffs, NJ.MATHGoogle Scholar

Copyright information

© Springer-Verlag London Limited 1999

Authors and Affiliations

  • John Hunt
    • 1
    • 2
  1. 1.Department of Computer ScienceUniversity of WalesAberystwyth, Dyfed, WalesUK
  2. 2.JayDee TechnologyChippenhamUK

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