Abstract
Volume data acquired by different imaging systems is best visualised through volume rendering [1] approaches if semi-transparency and avoidance of surface generation is imperative. Available algorithms include ray casting [2] and shadowing approaches such as the Heidelberg ray tracer [3]. Hardware architectures for real-time rendering are, among others, VIRIM [4], Cube-4 [5], and VIZZARD [6] (see also Section 1.14). The systems depend on either special-purpose chips, FPGAs or DSP processors.
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Deyssenroth, M., de Boer, M., Gröpl, A., Hesser, J., Männer, R. (2000). A Volume Rendering Crossbar and SRAM-Based Hardware. In: Chen, M., Kaufman, A.E., Yagel, R. (eds) Volume Graphics. Springer, London. https://doi.org/10.1007/978-1-4471-0737-8_18
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DOI: https://doi.org/10.1007/978-1-4471-0737-8_18
Publisher Name: Springer, London
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