Skip to main content

Realistic Volume Animation with Alias

  • Chapter

Abstract

Volume graphics has emerged from the field of volume visualisation. While the goal of visualisation has been to present real data (or data from simulations of real phenomena) in a visual form for better understanding, graphics has been concerned with producing real-looking images, mostly by synthetic means. Volume graphics presents a meeting point for the two in that it allows the manipulation and interaction of real data and synthetic objects. Volumetric animation offers some advantages over polygonal animation. Translucency and atmospheric effects can be achieved without special rendering considerations. Volumetric models can be broken into pieces without the need for creating new models for each piece. Computer graphics animation is the integration of several streams like modelling, manipulation and rendering and, of course, story-telling and visual art. In order to incorporate volume objects into an animation, it is essential to address all of these aspects. There has been a lot of work on volume rendering in the visualisation community, but not as much attention has been paid to modelling, manipulation and deformation.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. National Library of Medicine. The Visible Human Project. URL: http://www.nlm.nih.gov/research/visible/visible_human.html.

    Google Scholar 

  2. Huang J, Yagel R, Filippov V. Accurate method for the voxelization of planar objects. In: Proc. IEEE Symposium on Volume Visualization, October 1998.

    Google Scholar 

  3. Sramek M, Kaufman A. Object voxelization by filtering. In: Proc. IEEE Symposium on Volume Visualization, October 1998.

    Google Scholar 

  4. Bloomenthal J, Bajaj C, Blinn J, Cani-Gascuel M-P, Rockwood A, Wyvill B, et al. Introduction to Implicit Surfaces, Morgan Kaufman Publishers, 1997.

    MATH  Google Scholar 

  5. Gibson SF, Mirtich B. A Survey of Deformable Modeling in Computer Graphics. Technical Report TR97-19, MERL, November 1997. URL: http://www.merl.com/reports/TR97-19/TR97-19.ps.gz.

    Google Scholar 

  6. Chen Y, Zhu Q, Kaufman A. Physically-based Animation of Volumetric Objects. Technical Report TR-CVC-980209, SUNY Stony Brook, 1998. URL: http://www.cs.sunysb.edu/~vislab/projects/deform/Papers/animation.ps.

    Google Scholar 

  7. Gibson SF. 3D Chain Mail: A fast algorithm for deforming volumetric objects. In: Proc. Symposium on Interactive 3D Graphics, April 1997.

    Google Scholar 

  8. Kurzion Y, Yagel R. Space deformation using ray deflectors. In: Proc. 6th Eurographics Workshop on Rendering, 1995; 21–32.

    Google Scholar 

  9. Gagvani N, Kenchammana-Hosekote D, Silver D. Volume animation using the skeleton tree. In: Proc. IEEE Symposium on Volume Visualization, October 1998.

    Google Scholar 

  10. Gagvani N, Silver D. Parameter Controlled Skeletonization of Three Dimensional Objects. Technical Report TR-216, CAIP Center, Rutgers University, Piscataway, New Jersey, June 1997. URL: http://www.caip. rutgers.edu/~gagvani/skel/visc.ps.gz.

    Google Scholar 

  11. Korein J, Badler N. Techniques for generating the goal directed motion of articulated structures. IEEE Computer Graphics and Applications, 1982; 2 (9): 71–81.

    Article  Google Scholar 

  12. Gagvani N. Skeletons and Volume Thinning in Visualization. MS Thesis, Dept. of Electrical and Computer Engineering, Rutgers University, New Brunswick, New Jersey, October 1997.

    Google Scholar 

  13. Samet H. The Design and Analysis of Spatial Data Structures. Addison Wesley Publishing Company, Reading, Massachusetts, 1989.

    Google Scholar 

  14. Cormen TH, Leiserson CE, Rivest RL. Introduction to Algorithms. MIT Press and McGraw-Hill Book Company, 6th Edition, 1992.

    Google Scholar 

  15. Wernecke J. The Inventor Mentor. Addison Wesley Publishing Company, 1994.

    Google Scholar 

Download references

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2000 Springer-Verlag London

About this chapter

Cite this chapter

Gagvani, N., Silver, D. (2000). Realistic Volume Animation with Alias. In: Chen, M., Kaufman, A.E., Yagel, R. (eds) Volume Graphics. Springer, London. https://doi.org/10.1007/978-1-4471-0737-8_16

Download citation

  • DOI: https://doi.org/10.1007/978-1-4471-0737-8_16

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-85233-192-4

  • Online ISBN: 978-1-4471-0737-8

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics