Abstract
In this chapter we address the problem of realistic modelling, deformation and rendering of human models. Our emphasis is to produce a non-traditional model that has physical features, physical deformation properties and has a wide range of applications. To achieve these goals we embark on a voxel-based human model, that has all the properties of a real-world human. The efforts have enabled us to build a prototype system, Young_Man, which incorporates motion authorship system into Young, the 3-dimensional, articulated visible human, which is used as a voxel and geometric figure model. We believe that our Young provides the visual realisation of avatars with real human features. The results are highlighted as a short movie sequence that demonstrates the feasibility of our new human modelling system.
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© 2000 Springer-Verlag London
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Wu, Z., Prakash, E.C. (2000). Visible Human Animation. In: Chen, M., Kaufman, A.E., Yagel, R. (eds) Volume Graphics. Springer, London. https://doi.org/10.1007/978-1-4471-0737-8_15
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DOI: https://doi.org/10.1007/978-1-4471-0737-8_15
Publisher Name: Springer, London
Print ISBN: 978-1-85233-192-4
Online ISBN: 978-1-4471-0737-8
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