Skip to main content

Visible Human Animation

  • Chapter
Volume Graphics

Abstract

In this chapter we address the problem of realistic modelling, deformation and rendering of human models. Our emphasis is to produce a non-traditional model that has physical features, physical deformation properties and has a wide range of applications. To achieve these goals we embark on a voxel-based human model, that has all the properties of a real-world human. The efforts have enabled us to build a prototype system, Young_Man, which incorporates motion authorship system into Young, the 3-dimensional, articulated visible human, which is used as a voxel and geometric figure model. We believe that our Young provides the visual realisation of avatars with real human features. The results are highlighted as a short movie sequence that demonstrates the feasibility of our new human modelling system.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 16.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. VHD. Visible Human Data. The Visible Human Project, NIH. http://www.nlm.nih.gov/research/visible/visible_human.html, 1999.

    Google Scholar 

  2. FElt. Fem Using FElt. http://www-cse.ucsd.edu/users/atkinson/FElt/, April 1997.

    Google Scholar 

  3. Jegathese CR, Prakash E. A new approach for goal-oriented deformation of voxel models. In: Proc. Pacific Graphics 1998, Singapore, October 1998; 214–215.

    Google Scholar 

  4. Terzopoulos D, Fleisher K. Modeling inelastic deformation: Viscoelasticity, plasticity and fracture. ACM/SIGGRAPH Computer Graphics, 1988; 22 (4): 269–278.

    Article  Google Scholar 

  5. Piatt JC, Barr AH. Constraint methods for flexible models. ACM/SIGGRAPH Computer Graphics, 1988; 22 (4): 279–288.

    Google Scholar 

  6. Bro-Nielsen M, Cotin S. Real time volumetric deformable model for surgery simulation using FEM and condensation. In: Proc. Eurographics ’96, 1996; C57–C66.

    Google Scholar 

  7. Chen D, Zeltzer D. Pump it up: Computer animation of a bio-mechanically based model of muscle using the finite element method. In: Proc. SIGGRAPH ’92, 1992; 89–98.

    Google Scholar 

  8. Gibson SFF, Samosky J, Mor A, Fyock C, Grimson E, et al. Simulating Arthroscopic Knee Surgery Using Volumetric Object Representations, Real- Time Volume Rendering and Haptic Feedback. MERL Technical Report TR96–19, 1996.

    Google Scholar 

  9. Chen Y, Zhu Q, Kaufman A. Physically-based animation of volumetric objects. In: Proc. Computer Animation Conference, May 1998.

    Google Scholar 

  10. Zhu Q, Chen Y, Kaufman A. Real-time biomechanically-based muscle volume deformation using fem. In: Proc. Eurographics ’98, 1998.

    Google Scholar 

  11. Jegathese CR, Prakash EC. Goal-directed deformation of the visible human. In: Proc. The Visible Human Project Conference, Maryland, USA, October 1998.

    Google Scholar 

Download references

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2000 Springer-Verlag London

About this chapter

Cite this chapter

Wu, Z., Prakash, E.C. (2000). Visible Human Animation. In: Chen, M., Kaufman, A.E., Yagel, R. (eds) Volume Graphics. Springer, London. https://doi.org/10.1007/978-1-4471-0737-8_15

Download citation

  • DOI: https://doi.org/10.1007/978-1-4471-0737-8_15

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-85233-192-4

  • Online ISBN: 978-1-4471-0737-8

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics