Graphics Using Device Contexts

  • Ian Chivers
Part of the Essential Series book series (ES)


This chapter looks at simple graphics. There is a coverage of:
  • Device contexts.

  • Bitmaps.

  • Brushes.

  • Pens.

  • Colour.

  • Coordinate systems.


Mapping Mode Logical Unit Simple Graphic Point Structure Graphic Object 
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Copyright information

© Springer-Verlag London Limited 2000

Authors and Affiliations

  • Ian Chivers
    • 1
  1. 1.LondonUK

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