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Designing an Emergent Culture of Negotiation in Collaborative Virtual Communities: The DomeCityMOO Simulation

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Collaborative Virtual Environments

Part of the book series: Computer Supported Cooperative Work ((CSCW))

Abstract

Virtuality need not be a prison. It can be the raft, the ladder, the transitional space, the moratorium that eventually is discarded in order to reach greater freedom. We don’t have to reject life on the screen, but we don’t have to treat it as an alternative life either. Like the anthropologist returning home from a foreign culture, the voyager in virtuality can return to a real world better equipped to understand its artifices. (Turkle, 1998, p. xvii)

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© 2001 Springer-Verlag London Limited

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Raybourn, E.M. (2001). Designing an Emergent Culture of Negotiation in Collaborative Virtual Communities: The DomeCityMOO Simulation. In: Churchill, E.F., Snowdon, D.N., Munro, A.J. (eds) Collaborative Virtual Environments. Computer Supported Cooperative Work. Springer, London. https://doi.org/10.1007/978-1-4471-0685-2_13

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  • DOI: https://doi.org/10.1007/978-1-4471-0685-2_13

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-85233-244-0

  • Online ISBN: 978-1-4471-0685-2

  • eBook Packages: Springer Book Archive

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