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Interface Issues for Wearable and Mobile computer Users

  • R. S. Kalawsky

Abstract

This chapter describes an important sketch-based user interface for in-field wearable/mobile computing platforms. In this context, the term “mobile computing” is taken to mean in-field mobility, where users are not seated at a desk or resting comfortably with the computer on their lap. The in-field computer user is someone who is required to enter data whilst on the move (such as walking around) or in a difficult situation (working outdoors) where a conventional laptop-type computer would be impractical. Conventional software applications, such as Microsoft Word do not readily map onto these types of user. The required degree of precise control input would be too demanding whilst on the move. This chapter deals with the requirement to enter complex information that has a spatial context and will present a sketch input system developed at Loughborough for spatial information entry by a highly mobile worker. The sketch interface is capable of supporting military operations, police, accident investigation teams, scene of crime data gathering etc.

Keywords

Augmented Reality Computer User Mobile Computer Wearable Computer Wearable Computing 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag London Limited 2002

Authors and Affiliations

  • R. S. Kalawsky

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