Skip to main content

Interface Issues for Wearable and Mobile computer Users

  • Chapter
Intelligent Agents for Mobile and Virtual Media
  • 99 Accesses

Abstract

This chapter describes an important sketch-based user interface for in-field wearable/mobile computing platforms. In this context, the term “mobile computing” is taken to mean in-field mobility, where users are not seated at a desk or resting comfortably with the computer on their lap. The in-field computer user is someone who is required to enter data whilst on the move (such as walking around) or in a difficult situation (working outdoors) where a conventional laptop-type computer would be impractical. Conventional software applications, such as Microsoft Word do not readily map onto these types of user. The required degree of precise control input would be too demanding whilst on the move. This chapter deals with the requirement to enter complex information that has a spatial context and will present a sketch input system developed at Loughborough for spatial information entry by a highly mobile worker. The sketch interface is capable of supporting military operations, police, accident investigation teams, scene of crime data gathering etc.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  • Brewster, S., Leplatre, G. and Crease, M. (1998) Using non-speech sounds in mobile Computing devices.In Proceedings of the First Workshop on Human computer Interaction with Mobile Devices, Glasgow, pp. 29 – 33.

    Google Scholar 

  • Kalawsky, R. S., Hill, K., Stedmon, A. W., Cook, C. A. and Young, A. (2000a) Experimental research into human cognitive processing in an augmented reality environment for embedded training systems.Virtual Reality, 5 (1), 39 – 46.

    Article  Google Scholar 

  • Kalawsky, R. S., Stedmon, A.W., Hill, K. and Cook, C.A. (2000b) Old Theories, new technologies: developing guidelines for the cognitive ergonomics of augmented reality. In Human Factors and Ergonomics Society, 44rd Annual Meeting, San Diego, CA, pp. 3–398–393–401.

    Google Scholar 

  • McMillan, G., Calhourn, G., Masquelier, B. L., Grigsby, S. S., Quill, L. L., Kancler, D. E. and Revels, A. R. (1999) Comparison of hands-free versus conventional wearable computer control for maintenance applications. In Human Factors and Ergonomics Society 43rd Annual Meeting, Houston, TX.

    Google Scholar 

  • Pascoe, J., Ryan, N. and Morse, D. (1998) Human-computer-giraffe interaction: HCl in the field. In Proceedings of the First Workshop on Human computer Interaction with Mobile Devices, Glasgow.

    Google Scholar 

  • Rhodes, B. J. (1997) The wearable remembrance agent: a system for augmented memory. In International Symposium on Wearable Computing (ISWC), pp. 123 – 128.

    Google Scholar 

  • St John, M. and Cowen, B. (1999) Using 2-D vs 3-D displays: gestalt and precision tasks. In Human Factors and Ergonomics Society 43rd Annual Meeting, Houston, TX, pp. 1318 – 1322.

    Google Scholar 

  • Stedmon, A. W., Kalawsky R. S., Moore P. M., Aung M., Purcell J., Reeh C. and York T. (1999a) It’s not what you wear, it’s how you wear it: human factors of wearable computers. In Human Factors and Ergonomics Society 43rd Annual Meeting, Houston, TX, pp. 1050 – 1054.

    Google Scholar 

  • Stedmon, A. W., Kalawsky, R.S., Hill, K. and Cook, C. A. (1999b) Old theories, new technologies: cumulative clutter effects using augmented reality. In IEE International Conference on Information Visualisation ’99: International Conference on computer Visualisation, London, IEE.

    Google Scholar 

  • US DoD (1996) US Department of Defense Interface Standard Common Warfighting Symbology MIL-STD-2525A, US Department of Defense

    Google Scholar 

Download references

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2002 Springer-Verlag London Limited

About this chapter

Cite this chapter

Kalawsky, R.S. (2002). Interface Issues for Wearable and Mobile computer Users. In: Earnshaw, R., Vince, J. (eds) Intelligent Agents for Mobile and Virtual Media. Springer, London. https://doi.org/10.1007/978-1-4471-0677-7_2

Download citation

  • DOI: https://doi.org/10.1007/978-1-4471-0677-7_2

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-1175-7

  • Online ISBN: 978-1-4471-0677-7

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics