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DIFFOBJ — A Game for Exercising Teams of Agents

  • Tony Hirst
  • Tony Kalus
Conference paper

Abstract

Despite the increasing amount of research in the use of theories of teamwork as an organising principle for multi-agent systems, there are few, if any, simple standard problems for testing such systems. Afetr describing the essential characteristics of a team of agents, we present one such test problem — DIFFOBJ — in which the members of a team must each collect a different object. At least initially, the particular object each individual should collect is left open. After describing DIFFOBJ, we demonstrate how it revealed certain weaknesses in a pre-existing model of teamwork for the Soar architecture. Finally, we show how DIFFOBJ tests those characteristics identified as being essential properties of individual agents who are also team members.

Keywords

Team Member Team Leader Belief State Simple Game Team Plan 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag London 2000

Authors and Affiliations

  • Tony Hirst
    • 1
  • Tony Kalus
    • 1
  1. 1.Intelligent Agent Group, Department of Computer ScienceUniversity of PortsmouthHampshire Terrace, PortsmouthUK

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