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Abstract

In real work group situations we naturally and unconsciously use the nonverbal channel tocommunicate. In Collaborative Virtual Environments (CVE) anthropomorphic avatars can be used to provide this channel.

Indeed, anthropomorphic avatars are relevant to several aspects relating to reproducible behaviour. However, there is no single and ideal concept that specifies the data entering into the system, the technical devices to be implemented and the way in which the anthropomorphic avatars must be animated so that theycommunicate.

In this article we emphasise the problems linked to the difficulties in acting andcommunicating simultaneously in non-immersive CVE. We propose acomputer architecture model centred on interpersonalcommunication within CVE. This proposal has been formed on the basis of studies relating to the various functions of human gestures. We also discuss our approach to assessing the model. It is an iterative and multidisciplinary approach based on thecomparison of real and mediated group activities.

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© 2001 Springer-Verlag London

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Le Mer, P., Perron, L., Chaillou, C., Degrande, S., Saugis, G. (2001). Collaborating with Virtual Humans. In: Blandford, A., Vanderdonckt, J., Gray, P. (eds) People and Computers XV—Interaction without Frontiers. Springer, London. https://doi.org/10.1007/978-1-4471-0353-0_6

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  • DOI: https://doi.org/10.1007/978-1-4471-0353-0_6

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-85233-515-1

  • Online ISBN: 978-1-4471-0353-0

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