An Efficient Network Protocol for Virtual Worlds Browsing

  • R. Bernardini
  • G. M. Cortelazzo


Three-dimensional virtual environments are gaining popularity in such applications as e-commerce, virtual visits of cultural heritage and videogames. The way virtual environments are currently accessed over the Internet is plagued by two major problems: the first one is due to the fact that the user must spend a considerable amount of time to download the 3D data which will be rendered on the user’s local machine (whose computational power can be inadequate for a smooth navigation); the second problem is that the control of the copyright over 3D models can be very difficult if anyone can download the 3D data. In this paper we propose an alternative approach for the access to virtual worlds which is based on the idea of performing the rendering at the server’s side and sending the resulting images to the client. The proposed protocol solves all the problems related to the downloading the 3D object description.


Virtual World Compression Scheme Virtual Camera Chess Game Graphical Engine 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag London 2001

Authors and Affiliations

  • R. Bernardini
    • 1
  • G. M. Cortelazzo
    • 1
  1. 1.Dipartimento di Elettronica ed InformaticaUniversità di PadovaPadovaItaly

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