Abstract
The paper deals with some aspects of the virtual reconstruction of three-dimensional scenes and with their animated presentation. Several methods of spatial data capture like airborne laser scanning, photogrammetric and tacheometric measurement, exploration of historical documents used to generate virtual models are mentioned. Some case studies are described to illustrate the various occurring tasks and the techniques used to develop appropriate solutions.
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© 2001 Springer-Verlag London
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Mueller, H. (2001). Three-Dimensional Virtual Reconstruction of Buildings: Techniques and Applications. In: Virtual and Augmented Architecture (VAA’01). Springer, London. https://doi.org/10.1007/978-1-4471-0337-0_12
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DOI: https://doi.org/10.1007/978-1-4471-0337-0_12
Publisher Name: Springer, London
Print ISBN: 978-1-85233-456-7
Online ISBN: 978-1-4471-0337-0
eBook Packages: Springer Book Archive