Virtual Spaces Revive Real World Interaction
As virtual spaces become more realistic, researchers are experimenting with new perspectives for interactions with such environments. Based on several prototypes that explore augmented and virtual reality as well as dialogs with lifelike computer characters, we discuss in this chapter future directions for virtual environment interfaces that look back to the “good old ways” of working in the real world: talking, gesturing, moving, drawing and so forth.
KeywordsAugmented Reality Virtual Space Multimodal Interface Real World Interaction Interface Metaphor
Unable to display preview. Download preview PDF.
- Andre, T Rist and J Muller (1998) Guiding the User through dynamically generated hypermedia presentations with a life-like character, inProceedings of International Conference on Intelligent User Interfaces (IUI-98). Google Scholar
- W Ark, C Dryer, T Selker and S Zhai (1998) Representation matters: the effect of 3D objects and a spatial metaphor in a graphical user interface, inProceedings of CHI’98. Google Scholar
- A Cheyer and L Julia (1999) Info Wiz: an animated voice interactive information system, in Proceedings Agents’99, Workshop on Conversational Agents and Natural Language.Google Scholar
- A Cheyer and L Julia (1998) Multimodal Maps: An Agent-based Approach. In book Multimodal Human-Computer Communication, Berlin, Springer-Verlag.Google Scholar
- A Cheyer, L Julia and JC Martin (1998) A unified framework for constructing multimodal experiments and applications, in Proceedings of CMC’98.Google Scholar
- L Julia and C Faure (1995) Pattern recognition and beautification for a pen based interface, inProceedings of ICDAR’95. Google Scholar
- S Oviatt (1996) Multimodal interfaces for dynamic interactive maps, in Proceedings of CHI’96.Google Scholar