Abstract
This chapter takes you through the design of a simple object-oriented system without considering implementation issues or the details of any particular language. Instead, it illustrates how to use object orientation concepts to construct a software system. We first describe the application and then consider where to start looking for objects, what the objects should do and how they should do it. We conclude by discussing issues such as class inheritance, and answer questions such as “Where is the structure of the program?”.
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© 2002 Springer-Verlag London
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Hunt, J. (2002). Constructing an Object-Oriented System. In: Guide to C# and Object Orientation. Springer, London. https://doi.org/10.1007/978-1-4471-0193-2_4
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DOI: https://doi.org/10.1007/978-1-4471-0193-2_4
Publisher Name: Springer, London
Print ISBN: 978-1-4471-1108-5
Online ISBN: 978-1-4471-0193-2
eBook Packages: Springer Book Archive