Skip to main content

Enhancing Archive Television Programmes for Interactivity

  • Conference paper
Advances in Modelling, Animation and Rendering

Abstract

The emergence of digital television has seen an increase in the amount of available channels. The television industry faces the task of filling these schedules on stations that often broadcast for 24 hours a day. One resolution has been the use of archive material.

Digital television has also led to the implementation of interactive services, supplementing programmes as broadcast and also offering stand alone services, providing access to shopping facilities and games and trivia quizzes.

With the advent of interactive services, the audiences expectations of the delivery of programmes has increased, but the increased funding required for new services and programmes is becoming difficult.

Research has been developed to combine a cost-effective answer for the provision of programmes for digital channels whilst implementing the new emerging technologies.

We propose the development of an interactive environment, designed from archive material. This will push forward interactivity disseminated via broadcast, in allowing the user full navigation of the environment through 360 degrees, creating the experience of 3D viewing.

By using archive material we are able to reduce costs as the process introduces the re-purposing of an existing commodity, with the combination of a new technology. It is envisaged that the new environment can recreate a full archive programme or in the early stages of development, interactive scenes to supplement the material as broadcast

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 219.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Kotsis, N., Lambert, R.B. and McGregor, D.R. 1999. “Implications of Television over the Internet.” Digital Convergence: The Information Revolution pp 313–325, Springer Verlag, 1999, ISBN 313–325–313–325.

    Google Scholar 

  2. Chenot, J-H., Drewery J.O and Lyon, D. 1998. “Restoration of Archived Television programmes for digital broadcasting ”. IBC 98 (Amsterdam), September 1998. IEE conference publication pp 26–31. http://www.bbc.co.uk/rd/pubs/papers

    Google Scholar 

  3. Kanade, T., Rander, P. and Narayanan, P.J. 1997. “Virtualized Reality: Constructing Virtual Worlds from Real Scenes”. January - March 1997. IEEE Multimedia pp 34–46.

    Google Scholar 

  4. Thomas, G. and Storey, R. 1999. “Tv Production in the year 2005”. June 1999. Montrueax Symposium 99 records pp. 234–238. http://www.bbc.co.uk/rd/pubs/papers

    Google Scholar 

  5. Goto, T., Kshiragar S. and Magnenant-Thalmann, N. 2001. “Automatic Face Cloning and Animation”. May 2001. IEEE Signal Processing Magazine pp 17–25.

    Google Scholar 

  6. Plankers, R. and Fua, P. 2001. “Tracking and Modelling People in Video Sequences”. March 2001. Computer Vision and Image Understanding Volume 81 Number 3 pp 285–302.

    Article  Google Scholar 

  7. Moslund, T.B. and Granum, E. 2001. “A survey of Computer Vision-Based Human Motion Capture”. March 2001. Computer Vision and Image Understanding Volume 81 Number 3 pp 231–268.

    Article  Google Scholar 

  8. Moezzi, S., Tai, L, and Gerard, P. 1997. “Virtual View Generation for 3D digital video”. January - March 2001. IEEE Multimedia pp. 18–25.

    Google Scholar 

  9. Actors“. Virtual Worlds and Multimedia pp.113 — 126.

    Google Scholar 

  10. Price, M. and Thomas, G. 2000. “3D Virtual Production and Delivery using Magnenant - Thalmann, N. and Thalmann, D. 1993. ”The World of Virtual MPEG-4“. IBC 2000 (Amsterdam). 8–12 September 2000. IEE Conference Publication. http://www.bbc.co.uk/rd/pubs/papers

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2002 Springer-Verlag London

About this paper

Cite this paper

Carey, M., Watson, A., Paget, D. (2002). Enhancing Archive Television Programmes for Interactivity. In: Vince, J., Earnshaw, R. (eds) Advances in Modelling, Animation and Rendering. Springer, London. https://doi.org/10.1007/978-1-4471-0103-1_34

Download citation

  • DOI: https://doi.org/10.1007/978-1-4471-0103-1_34

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-1118-4

  • Online ISBN: 978-1-4471-0103-1

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics