Abstract
The emergence of digital television has seen an increase in the amount of available channels. The television industry faces the task of filling these schedules on stations that often broadcast for 24 hours a day. One resolution has been the use of archive material.
Digital television has also led to the implementation of interactive services, supplementing programmes as broadcast and also offering stand alone services, providing access to shopping facilities and games and trivia quizzes.
With the advent of interactive services, the audiences expectations of the delivery of programmes has increased, but the increased funding required for new services and programmes is becoming difficult.
Research has been developed to combine a cost-effective answer for the provision of programmes for digital channels whilst implementing the new emerging technologies.
We propose the development of an interactive environment, designed from archive material. This will push forward interactivity disseminated via broadcast, in allowing the user full navigation of the environment through 360 degrees, creating the experience of 3D viewing.
By using archive material we are able to reduce costs as the process introduces the re-purposing of an existing commodity, with the combination of a new technology. It is envisaged that the new environment can recreate a full archive programme or in the early stages of development, interactive scenes to supplement the material as broadcast
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© 2002 Springer-Verlag London
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Carey, M., Watson, A., Paget, D. (2002). Enhancing Archive Television Programmes for Interactivity. In: Vince, J., Earnshaw, R. (eds) Advances in Modelling, Animation and Rendering. Springer, London. https://doi.org/10.1007/978-1-4471-0103-1_34
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DOI: https://doi.org/10.1007/978-1-4471-0103-1_34
Publisher Name: Springer, London
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