Abstract
Aiming at rendering high quality images robustly for general environments with simple algorithms, we use a two-pass method that accounts for the global illumination. In this paper we present the integration of a new gathering procedure in the rendering pass, that uses the approximate results obtained by a particle tracing method, an extension of the Hierarchical Monte Carlo Radiosity (HMCR) algorithm. Results from our implementation demonstrate the efficient generation of high quality images using the technique presented herein.
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Pérez, F., Martín, I., Pueyo, X. (2002). High Quality Final Gathering for Hierarchical Monte Carlo Radiosity for General Environments . In: Vince, J., Earnshaw, R. (eds) Advances in Modelling, Animation and Rendering. Springer, London. https://doi.org/10.1007/978-1-4471-0103-1_27
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DOI: https://doi.org/10.1007/978-1-4471-0103-1_27
Publisher Name: Springer, London
Print ISBN: 978-1-4471-1118-4
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