Abstract
This paper presents a depth buffer hardware implementation of the multipath algorithm for radiosity. The implementation makes use of bundles of parallel lines implemented with the OpenGL’s depth buffer. The new algorithm is compared with the earlier painter algorithm implementation and we conclude that the proposed technique can result in half a magnitude of speed increase, and can render the indirect illumination in moderately complex scenes in a few seconds
Keywords
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
References
Bekaert Ph., "Hierarchical and Stochastic Algorithms for Radiosity", Ph. D. Dissertation, Department of Computer Science, Katholieke Universitiet Leuven,Leuven,elgium,1999
Besuievsky G., Pueyo X., "Making Global Monte Carlo Methods Useful: An Adaptive Approach for Radiosity", Congreso Espanol de Informática Gráfica CEIG’97, Barcelona, Spain, 1997
Buckalew C.,Fussell D.,"Illumination networks: Fast realistic rendering with general reflectance functions", Computer Graphics, (SIGGRAPH’89Proceedings),23(3),July1989,pp.89–98
Castro F., Martínez R., Sbert M., "Quasi Monte Carlo and extended first shot improvement to the multi-path method for radiosity", Proceedings of SCCG’98, Budmerice, Slovakia, April 1998
Martínez R.,Szirmay-Kalos L.,Sbert M.,"Adaptive Multipath with Bundles of Parallel Line", Visual2000, 3`d International Conference on Visual Computing, Mexico D.F., September 18–22, 2000
Neumann L.,"Monte Carlo Radiosity" Computing, Springer-Verlag 1995. 55, pp. 23–42
SantalóL.A.,"Integral Geometry and Geometric Probability". Addison-Wesley, New York, 1976
Sbert M., "An integral geometry based method for fast form factor computation". Computer Graphics Forum (Eurographics’93), 12(3): C409–C420, September 1993
Sbert M,Pueyo X.,Neumann L.,Purgathofer W.,"Global multipath Monte Carlo algorithms for radiosity", The Visual Computer, 1996
Sbert M., "The use of global random directions to compute Radiosity. Global Monte Carlo Techniques". PhD. dissertation, Universitat Politécnica de Catalunya, Barcelona, March 1997
Szirmay-Kalos L., Fóris T., Neumann L., Csébfalvi B., "An analysis to quasi-Monte Carlo integration applied to the transillumination radiosity method", Computer Graphics Forum 16(3):271–281, 1997.
Szirmay-Kalos L., "Global Ray-Bundle tracing", Proceedings of the 9th Eurographics Workshop on Rendering Vienna, June 1998
Szirmay-Kalos L., "Stochastic Iteration for Non-diffuse Global Illumination", Eurographics’99 Proccedings, Milano, September 1999.
Szirmay-Kalos L., Sbert M., Martínez R., Tobler R., "Incoming first-shot for non-diffuse global illumination", Proceedings of SCCG 2000
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2002 Springer-Verlag London
About this paper
Cite this paper
Martínez, R., Szirmay-Kalos, L., Sbert, M. (2002). A hardware based implementation. In: Vince, J., Earnshaw, R. (eds) Advances in Modelling, Animation and Rendering. Springer, London. https://doi.org/10.1007/978-1-4471-0103-1_23
Download citation
DOI: https://doi.org/10.1007/978-1-4471-0103-1_23
Publisher Name: Springer, London
Print ISBN: 978-1-4471-1118-4
Online ISBN: 978-1-4471-0103-1
eBook Packages: Springer Book Archive