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Rendering and Shading

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Part of the Springer Professional Computing book series (SPC)

Abstract

Computer animation takes place in a virtual 3D world. However it is normally visualized through a 2D screen made up of pixels. The rendering process is the computer animator’s camera, which records the virtual world in a format that can be broadcast. While the rendering process involves many well-documented stages, these have often been considered in isolation, and it is not always clear how these techniques can be combined into a practical renderer.

Keywords

Virtual Machine Audio Signal Final Image Computer Animation Implicit Surface 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag London 2003

Authors and Affiliations

  1. 1.Bournemouth UniversityPooleUK

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