Abstract
Computer animation takes place in a virtual 3D world. However it is normally visualized through a 2D screen made up of pixels. The rendering process is the computer animator’s camera, which records the virtual world in a format that can be broadcast. While the rendering process involves many well-documented stages, these have often been considered in isolation, and it is not always clear how these techniques can be combined into a practical renderer.
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© 2003 Springer-Verlag London
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Stephenson, I. (2003). Rendering and Shading. In: Vince, J. (eds) Handbook of Computer Animation. Springer Professional Computing. Springer, London. https://doi.org/10.1007/978-1-4471-0091-1_7
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DOI: https://doi.org/10.1007/978-1-4471-0091-1_7
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