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Smooth Surface Representation over Irregular Meshes

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Handbook of Computer Animation

Part of the book series: Springer Professional Computing ((SPC))

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Abstract

The previous chapter has described a number of surface representation schemes in surface modeling. These schemes, despite being popular in geometric modeling, do suffer from one important limitation: the control mesh must be structured to have a rectangular topology. This limitation has made it very awkward for many modeling tasks in computer animation, such as the modeling of branches and non-quadrilateral patches.

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© 2003 Springer-Verlag London

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Zhang, J.J. (2003). Smooth Surface Representation over Irregular Meshes. In: Vince, J. (eds) Handbook of Computer Animation. Springer Professional Computing. Springer, London. https://doi.org/10.1007/978-1-4471-0091-1_6

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  • DOI: https://doi.org/10.1007/978-1-4471-0091-1_6

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-1106-1

  • Online ISBN: 978-1-4471-0091-1

  • eBook Packages: Springer Book Archive

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