Cubic Polynomial Curves and Surfaces

Part of the Springer Professional Computing book series (SPC)


The purpose of this chapter is to introduce the reader to some of the most important concepts, mathematical techniques and algorithms relating to three-dimensional (3D) cubic polynomial curves and surfaces. These techniques are used in most current animation systems to represent the motion of computer-generated objects and to model their surfaces.


Control Point Tangent Vector Basis Matrix Surface Patch Curve Segment 
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© Springer-Verlag London 2003

Authors and Affiliations

  1. 1.Bournemouth UniversityPooleUK

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