Abstract
The purpose of this chapter is to introduce the reader to some of the most important concepts, mathematical techniques and algorithms relating to three-dimensional (3D) cubic polynomial curves and surfaces. These techniques are used in most current animation systems to represent the motion of computer-generated objects and to model their surfaces.
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Comninos, P. (2003). Cubic Polynomial Curves and Surfaces. In: Vince, J. (eds) Handbook of Computer Animation. Springer Professional Computing. Springer, London. https://doi.org/10.1007/978-1-4471-0091-1_5
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DOI: https://doi.org/10.1007/978-1-4471-0091-1_5
Publisher Name: Springer, London
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