Advertisement

Computer and Video Game Design Issues

Chapter
Part of the Springer Professional Computing book series (SPC)

Abstract

Throughout the history of Digital Entertainment Systems, game designers have aspired to create more and more engaging and immersive experiences, which grab the player’s attention and refuse to let go.

Keywords

Game Design Computer Animation Gaming Experience Game Mechanic Game System 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Bibliography

  1. Harrison, S. and Dourish, P., Re-placing space: the roles of space and place in collaborative systems. Proceedings from the Conference on Computer Supported Cooperative Work (CSW), 1996.Google Scholar
  2. Tromp, J.G., Presence, telepresence, and immersion; interaction and embodiment in collaborative virtual environments. Proceedings of FIVE′95 Framework for Immersive Virtual Environment, London, UK, 1995.Google Scholar

Copyright information

© Springer-Verlag London 2003

Authors and Affiliations

  1. 1.Industrial Light & MagicMarin CountyUSA

Personalised recommendations