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Evaluating Software Engineering Modelling Concepts for Interactive Narratives Design

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Abstract

Webb (1996) points out that most multimedia systems are functionally more complex than conventional computer systems and are often used by a wider range of inexperienced or novice users. Also, multimedia systems often incorporate a higher degree of human—computer interaction than more conventional systems. The increased complexity in functionality is often a result of integration of modalities, time variation and navigation. The design and creation of multimedia systems is difficult and challenging (Grosky, 1994). During the last couple of years, with the evolution of hardware technologies, numerous multimedia applications have been the focus for industrial development and research interest (cf. Druin and Solomon, 1996; Plowman and Luckin, 1998; Webb, 1996). The diffusion of multimedia technologies has been so intensive that multimedia systems have emerged and penetrated almost every type of environmental settings. These applications include a wide range of computer-based systems ranging from interactive storytelling for children at a hospital unit (cf. Umaschi Bers et al., 1998), to educational titles for work professionals (cf. Lewis et al., 1998).

Mikael B. Skov has a background as a computer scientist and has worked with systems development methods for many years. He has recently started to explore the role of systems development methods in interactive narratives design.

Lars Bo Eriksen has a background as a computer scientist and has worked with Internet technologies for several years.

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© 2003 Springer-Verlag London

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Skov, M.B., Eriksen, L.B. (2003). Evaluating Software Engineering Modelling Concepts for Interactive Narratives Design. In: Madsen, K.H. (eds) Production Methods. Springer, London. https://doi.org/10.1007/978-1-4471-0063-8_2

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  • DOI: https://doi.org/10.1007/978-1-4471-0063-8_2

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-1115-3

  • Online ISBN: 978-1-4471-0063-8

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