Abstract
The depth-based 3D system is considered a strong candidate of the second-generation 3D-TV, preceded by the stereoscopic 3D-TV. The data formats involve one or several pairs of coupled texture images and depth maps, often known as image-plus-depth (2D + Z), multi-view video plus depth (MVD), and layered depth video (LDV). With the depth information, novel views at arbitrary viewpoints can be synthesized with a depth-image-based rendering (DIBR) technique. In such a way, the depth-based 3D-TV system can provide stereoscopic pairs with an adjustable baseline or multiple views for autostereoscopic displays. This chapter overviews key technologies involved in this depth-based 3D-TV system, including content generation, data compression and transmission, 3D visualization, and quality evaluation. We will also present some challenges that hamper the commercialization of the depth-based 3D video broadcast. Finally, some international research cooperation and standardization efforts are briefly discussed as well.
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Acknowledgment
The authors thank Philips and Microsoft for kindly providing the “Mobile” and “Ballet” sequences. They are also grateful to Dr. Vincent Jantet for preparing the LDI images in Fig. 1.4. This work is partially supported by the National Basic Research Program of China (973) under Grant No.2009CB320903 and Singapore Ministry of Education Academic Research Fund Tier 1 (AcRF Tier 1 RG7/09).
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Zhao, Y., Zhu, C., Yu, L., Tanimoto, M. (2013). An Overview of 3D-TV System Using Depth-Image-Based Rendering. In: Zhu, C., Zhao, Y., Yu, L., Tanimoto, M. (eds) 3D-TV System with Depth-Image-Based Rendering. Springer, New York, NY. https://doi.org/10.1007/978-1-4419-9964-1_1
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