A Collaborative Augmented Reality Networked Platform for Edutainment

  • Yuan Xun Gu
  • Nai Li
  • Leanne Chang
  • Henry Been-Lirn Duh
Conference paper


This chapter presents a mobile software prototype for the educational purpose by using the Augmented Reality (AR) and data communication technology. We developed a prototype of mobile game called “AR-Sumo” that aims to offer a shared virtual space for multiple mobile users to interact simultaneously. “AR-Sumo” invloves visualization of augmented physical phenomena on a fiducial marker and enables learners to view the physical effects of varying gravities and frictions in a 3D virtualspace. The software implementation is packaged as network service where it is broadcasted from an access point connecting to a designated server. With the established network connection, mobile phones users can receive services semi-ubiquitously within the range of the broadcast. This architecture resolves the issue of heterogeneity of computational capacity among different types of mobile phones. As an on-going project, future studies will focus on the usability and designs with an attempt to enhance the efficacy of the application.


Augmented Reality Collaborative Learning Virtual World Virtual Object Fiducial Marker 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.



This initiative is supported by the Singapore National Research Foundation (NRF-2008-IDM-001-MOE-016) and the National University of Singapore (R-263-000-488-112).


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Copyright information

© Springer Science+Business Media, LLC 2011

Authors and Affiliations

  • Yuan Xun Gu
    • 1
  • Nai Li
    • 2
  • Leanne Chang
    • 2
  • Henry Been-Lirn Duh
    • 1
  1. 1.Department of Electrical and Computer EngineeringNational University of SingaporeSingaporeSingapore
  2. 2.Communications and New Media Programme, Faculty of Arts & Social SciencesNational University of SingaporeSingaporeSingapore

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