Abstract
While there are many open questions about the role of affect in learning, a key issue is determining how emotion impacts learning in immersive, technology-rich learning environments. We examine these issues within narrative-centered learning environments, which leverage narrative’s motivating features such as compelling plots, engaging characters, and fantastical settings. These environments offer a novel and rich setting for investigating affective reasoning in intelligent support systems that aim to improve student learning, motivation and engagement.
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Acknowledgments
The authors wish to thank the members of the IntelliMedia research lab for their assistance in implementing Crystal Island, Omer Sturlovich and Pavel Turzo for use of their 3D model libraries, Valve Software for access to the Source™ engine and SDK. This research was supported by the National Science Foundation under REC-0632450, DRL-0822200, ÂCNS-0540523, IIS-0812291, DRL-1007962. This material is based upon work supported under a National Science Foundation Graduate Research Fellowship. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation.
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Lester, J.C., McQuiggan, S.W., Sabourin, J.L. (2011). Affect Recognition and Expression in Narrative-Centered Learning Environments. In: Calvo, R., D'Mello, S. (eds) New Perspectives on Affect and Learning Technologies. Explorations in the Learning Sciences, Instructional Systems and Performance Technologies, vol 3. Springer, New York, NY. https://doi.org/10.1007/978-1-4419-9625-1_7
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