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Comparing the Incidence and Persistence of Learners’ Affect During Interactions with Different Educational Software Packages

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New Perspectives on Affect and Learning Technologies

Abstract

Despite the increasing number of studies investigating patterns of learner affective states, it is not yet clear to what degree student affective states vary among learning systems, and whether specific learning systems are associated with characteristic patterns of learner affect. In this chapter, we attempt to shed light on this question by discussing the incidence and persistence of affective states across seven learning environments, studied with an identical observation protocol in high schools in the Philippines. The studies, when taken together, reveal several patterns that transcend learning environment, domain, and population. Engaged concentration was the most common affective state, by a large margin, in all studies run in private schools in the Philippines; confusion was slightly more common than engaged concentration in the two public school studies. Delight was more common in the games than the other environments, but engaged concentration was not more prevalent, somewhat contrary to prior theory. Across all seven learning environments, boredom was persistent. Other negative affective states, such as frustration, were considerably less persistent. Educational games appeared to disrupt frustration more than intelligent tutors. Engaged concentration was persistent in many but not all studies.

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Acknowledgments

We thank the Philippines Department of Science and Technology (DOST) Engineering Research and Development for Technology Consortium for the grant entitled “Multidimensional Analysis of User-Machine Interactions Towards the Development of Models of Affect,” the DOST Philippine Council for Advanced Science and Technology Research and Development for the grant entitled “Development of Affect-Sensitive Interfaces,” the Ateneo de Manila University and the Pittsburgh Science of Learning Center (National Science Foundation) via grant “Toward a Decade of PSLC Research,” award number SBE-0836012. We thank all the graduate students and colleagues who volunteered as coders. We thank the Ateneo Center for Educational Development, the Department of Information Systems and Computer Science of the Ateneo de Manila University and the faculty, staff, and students of Ateneo de Manila High School, Kostka School of Quezon City, School of the Holy Spirit Quezon City, St. Alphonsus Liguori Integrated School, St. Paul’s College Pasig, and Ramon Magsaysay Cubao High School for their support in this project. We also thank Jean-Francois Nicaud and Genaro Rebolledo-Mendez for making their learning software available for use in our research.

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Correspondence to Ma. Mercedes T. Rodrigo .

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Rodrigo, M.M.T., Baker, R.S.J.d. (2011). Comparing the Incidence and Persistence of Learners’ Affect During Interactions with Different Educational Software Packages. In: Calvo, R., D'Mello, S. (eds) New Perspectives on Affect and Learning Technologies. Explorations in the Learning Sciences, Instructional Systems and Performance Technologies, vol 3. Springer, New York, NY. https://doi.org/10.1007/978-1-4419-9625-1_14

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