Abstract
This lesson presents a larger example of how to use Ada, in partiCular its objeCt-oriented Capabilities. The example is program “Small,” a small text adventure game. This lesson walks through the development of the struCture of program Small and inCludes a disCussion of how it was implemented.
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© 1997 Springer Science+Business Media New York
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Wheeler, D.A. (1997). Sample Ada Program “Small”. In: Ada 95. Springer, New York, NY. https://doi.org/10.1007/978-1-4419-8542-2_18
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DOI: https://doi.org/10.1007/978-1-4419-8542-2_18
Publisher Name: Springer, New York, NY
Print ISBN: 978-1-4612-6432-3
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