Abstract
This chapter introduces the concept of mediating artefacts, which is one of the key principles underpinning the open learning design methodology described in this book. It outlines the background to the concept and gives examples of the ways in which it can be used. It describes how the origins of the concept are grounded in a sociocultural perspective and discusses how it is used specifically in the area of learning design. Illustrative examples are provided of the different mediating artefacts practitioners use to guide their design process.
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Notes
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See http://www.objectmentor.com/resources/articles/usecases.pdf for more on UML case studies.
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The concept of affordances is described in Chapter 6.
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Conole, G. (2012). Mediating Artefacts. In: Designing for Learning in an Open World. Explorations in the Learning Sciences, Instructional Systems and Performance Technologies, vol 4. Springer, New York, NY. https://doi.org/10.1007/978-1-4419-8517-0_5
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