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Part of the book series: Embedded Systems ((EMSY))

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Abstract

Modern image processing applications not only induce huge computational load but also are characterized by increasing complexity. As exemplarily shown in Section 2.2, they typically consist of a mixture of static and data-dependent algorithms and operate on both one-dimensional and multidimensional streams of data. Efficient implementation is only possible by exploiting different kinds of parallelism, namely task, data, and operation-level parallelism (see Section 2.5). Out-of-order communication and sliding windows with parallel data access require complex communication synthesis.

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Notes

  1. 1.

    References [165, 166] additionally use the concept of virtual token unions of size \(\mathbf{u}\). However, since they have been superseded by the communication order described in Section 5.3, they are omitted in this monograph (\(\mathbf{u}=\mathbf{1}\)).

  2. 2.

    In accordance with [165, 166, 215] proposed to use a diagonal sampling matrix in order to describe the window movement, because this permits to represent non-rectangular sampling patterns. However, since this will not be used in this book , the matrix is replaced by a vector in order to ease notation.

  3. 3.

    Assuming edge buffers of infinite size.

  4. 4.

    This block size has only be chosen for illustration purposes. In reality, blocks are much larger and their size has to be a power of 2.

  5. 5.

    It could be imagined to relax this condition in order to support also incomplete code-blocks, which can occur in JPEG2000 compression for certain relations between code-block and image size. As this, however, complicates both analysis and synthesis, it is not further detailed.

  6. 6.

    More precisely spoken, \(pos\left(\right)\) returns the value of the hierarchical iteration vector defined later on in Section 6.2. It describes the current window or token position by taking the communication order into account.

  7. 7.

    If such a schedule sequence cannot be found, the number of data elements stored in the edge buffers has to change permanently. As they are, however, positive, the only possibility is a–-possibly slow–-convergence toward infinity.

  8. 8.

    WSDF currently requires that virtual tokens are produced and consumed completely. In other words it is not allowed to process a virtual token only half.

  9. 9.

    Due to implementation details, the current read or write position within an action is returned via the iteration method. On the other hand, in the definition of the communication state machine, the function getIteration has to be used.

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Keinert, J., Teich, J. (2011). Windowed Data Flow (WDF). In: Design of Image Processing Embedded Systems Using Multidimensional Data Flow. Embedded Systems. Springer, New York, NY. https://doi.org/10.1007/978-1-4419-7182-1_5

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  • DOI: https://doi.org/10.1007/978-1-4419-7182-1_5

  • Publisher Name: Springer, New York, NY

  • Print ISBN: 978-1-4419-7181-4

  • Online ISBN: 978-1-4419-7182-1

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