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A Self-Organising Systems Approach to History-Enriched Digital Objects

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Abstract

In discussing distributed cognition as a foundation for research on human–computer interaction, Hollan and colleagues note how digital objects or artifacts (e.g. electronic texts) can maintain histories of interaction. Histories-of-use can be based on users’ explicit actions (e.g. annotating or highlighting) or implicit actions (e.g. time spent reading). These actions can then be processed and used to support indirect social interaction. For instance, the digital object could be augmented with information about how it had been used by others. This creates history-enriched digital objects, or what may be called stigmergic artifacts. These artifacts change to reflect the community’s developing consensus and the actions of future users’ are in turn affected by that emerging consensus. This positive feedback loop leads to the development of a stable consensus, which eventually emerges as a by-product of individual use of the artifact. The history can also be mined for the purpose of gaining a perspective on how the community of users interacted with the artifact over time. When the users are students, this type of data mining may provide an instructor with valuable insights. We designed CoREAD, a software application, to capture readers’ text highlighting and to use participant highlighting to modify the text for subsequent users. The text is modified by adding typographical text signals (CoREAD signals by using colour, whereas authors typically signal text by employing bold and italics). This software maintains a history of users’ highlighting actions at the word level resulting in very large data sets (e.g. 100,000 unique entries for 40 users reading a 2,500-word text). A study of 40 undergraduate students using CoREAD was conducted. The quality of the students’ highlights and their written summaries was determined by comparing these “documents” with the original text and a model summary using Latent Semantic Analysis.

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Notes

  1. 1.

    Marsh and Onof (2008) have also suggested the term stigmergic cognition to refer to indirect communication mediated by modifications to the environment – a form of extended mind (Clark, 2001; Clark & Chalmers, 1998).

  2. 2.

    Simultaneous, or synchronous, interaction is the norm in natural systems like ant colonies. However, sequenced, or asynchronous, interaction is also possible.

  3. 3.

    Though this can be minimised with good search tools.

  4. 4.

    Since most social software supports multiple functions, bookmarking and tagging might be better considered key functions of many social software systems.

  5. 5.

    Any digital object, such as photographs and videos, may also be bookmarked and tagged.

  6. 6.

    For a copy of the text please contact the first author.

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Acknowledgment

This work was conducted as part of the first author’s doctoral research. It was funded in part by grants awarded to the second author, namely the Social Sciences and Humanities Research Council of Canada INE Fund and the James McGill Research Fund.

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Correspondence to Andrew F. Chiarella .

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Chiarella, A.F., Lajoie, S.P. (2010). A Self-Organising Systems Approach to History-Enriched Digital Objects. In: Ifenthaler, D., Pirnay-Dummer, P., Seel, N. (eds) Computer-Based Diagnostics and Systematic Analysis of Knowledge. Springer, Boston, MA. https://doi.org/10.1007/978-1-4419-5662-0_8

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