Abstract
The area of serious games is a relatively new academic area of interest. There are rich pedagogically sound contexts for using serious games particularly when applied to healthcare. This paper begins with a brief review of how serious games can be used as an effective learning and communication medium before applying the constructs to an Urban Health (East Baltimore) context. The paper outlines how, in this context, games can be used as a pedagogical tool to foster superior learning and understanding, support improved patient health outcomes and help address urban health disparities.
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Gibbons, M.C., Bali, R.K., Marshall, I.M., Naguib, R.N.G., Wickramasinghe, N. (2010). The Potential of Serious Games for Improving Health and Reducing Urban Health Inequalities. In: Gibbons, M., Bali, R., Wickramasinghe, N. (eds) Perspectives of Knowledge Management in Urban Health. Healthcare Delivery in the Information Age, vol 1. Springer, New York, NY. https://doi.org/10.1007/978-1-4419-5644-6_8
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