Abstract
In the previous chapter, you started your exploration of WPF’s 2-D drawing features. You considered how you can use simple Shape-derived classes in combination with brushes and transforms to create a variety of graphical effects. However, the concepts you learned still fall far short of what you need to create (and manipulate) detailed 2-D scenes made up of vector art. That’s because there’s a wide gap between rectangles, ellipses, and polygons and the sort of clip art you see in graphically rich applications.
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© 2010 Matthew MacDonald
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(2010). Geometries and Drawings. In: Pro WPF in VB 2010. Apress. https://doi.org/10.1007/978-1-4302-7241-0_13
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DOI: https://doi.org/10.1007/978-1-4302-7241-0_13
Publisher Name: Apress
Print ISBN: 978-1-4302-7240-3
Online ISBN: 978-1-4302-7241-0
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