Geometries and Drawings


In the previous chapter, you started your exploration of WPF’s 2-D drawing features. You considered how you can use simple Shape-derived classes in combination with brushes and transforms to create a variety of graphical effects. However, the concepts you learned still fall far short of what you need to create (and manipulate) detailed 2-D scenes made up of vector art. That’s because there’s a wide gap between rectangles, ellipses, and polygons and the sort of clip art you see in graphically rich applications.


Hunt Rounded 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Copyright information

© Matthew MacDonald 2010

Personalised recommendations