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Abstract

Developers have used DirectX and OpenGL to build three-dimensional interfaces for many years. However, the difficult programming model and the substantial video card requirements have kept 3-D programming out of most mainstream consumer applications and business software.

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© 2010 Matthew MacDonald

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MacDonald, M. (2010). 3-D Drawing. In: Pro WPF in C# 2010: Windows Presentation Foundation in .NET 4.0. Apress. https://doi.org/10.1007/978-1-4302-7204-5_27

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